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Old May 01, 2006, 11:27 AM // 11:27   #21
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Quote:
Originally Posted by pork soldier
Yeah, like this?

Excellent work! Very well done. Also what a wonderfull character name. I must say, it is very creative .
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Old May 01, 2006, 02:05 PM // 14:05   #22
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Quote:
Originally Posted by MysticPain
New addition to this thread!

~Work together with another assassin! 1 assassin can not always take out the mark, but two assassins working together quickly eliminate the targets they're locked to. I work together with another assassin who uses Death's Charge (sadly I don't have room for it anymore), followed by me slipping past the fight to get to his target, and as we take it out, we both smash Return on our monk and heal up. Repeat.
This is especially true with a fragility assasin!

good point
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Old May 01, 2006, 08:38 PM // 20:38   #23
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This would work if the whole team wasn't assasins, at the moment im roling a n/rit since my assassin wasn't ever picked for anything, sadly there is a surplus. If you plan to role a healer, i recommend doing it now so that you can get teams easy.
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Old May 01, 2006, 10:11 PM // 22:11   #24
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No real worries about that Guardian. Once the initial retail release rush calms down, there'll be more players using older professions around. People dragging old Prophecies friends through, people wanting core professions with new looks, people just being goofy, the works. And people will get smarter about Assassins as well.
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Old May 02, 2006, 12:53 AM // 00:53   #25
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Haha, I've remade my necro into Factions for the new looks, and my friend Yuffie is redoing every one... All 4.
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Old May 02, 2006, 04:29 AM // 04:29   #26
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i was mostly a warrior, so i have o get used to the hit-n-run style
oh yeah, Aura of Displacement id probably THE best shadowstep skill, cuz it will pull you in, you do your damage, then you pull out
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Old May 02, 2006, 02:18 PM // 14:18   #27
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Quote:
Originally Posted by LaserLight
Teleportation is not a one-skill business, people - the ideal is a get-in teleport, a get-out teleport, and the defensive random teleport. Three skills, for mobility control.
Not sure you need to teleport IN, but I agree with the get out + defense. It has taken me a while to learn how to keep my assassin ("Baki Stabi") alive, but I'm getting the hang of it... one rule is never lead the attack!
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Old May 02, 2006, 06:34 PM // 18:34   #28
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i find using, sharpen daggers,way of the empty palm and shadow of haste to sprint to enemy then return to the location you start from a good start.
Then once at the target use unsuspecting strike for lead, golden phoenix for off hand then just keep spamming repeating strike until you get teleported back to original place. also have shadow refuge and way of perfection for health regain
Have skills at:
16 dagger mastery
8 deadly
9 shadow
8 in critical

Simple and effective providing you hangback then rush in.. i go for healers first
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Old May 02, 2006, 07:08 PM // 19:08   #29
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Nice idea in base, but I really can't pull myself to use anything lower in critical than 11...
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Old May 03, 2006, 12:42 AM // 00:42   #30
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lol... i play D2 like no other and i will tell u Azn is not short for assassin... in D2 it is sin or assy or asn...
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Old May 03, 2006, 02:51 AM // 02:51   #31
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Well, when I used to play it, it was Azn.
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Old May 03, 2006, 04:34 AM // 04:34   #32
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Also don't waste extra money for 7-17 15% daggers, a 7-17 12% do exactly the same.
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Old May 03, 2006, 07:15 AM // 07:15   #33
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Quote:
Originally Posted by MysticPain
Nice idea in base, but I really can't pull myself to use anything lower in critical than 11...
I would have a rune on critical if they were not so damn hard to get hold of so as of now it is at 8 but will be maybe 10 or 11 if i can finally get a rune.
But i could probably use a superior vigor and +30 health dagger grip when i finally get a major or superior critical rune to bump my health back up.
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Old May 03, 2006, 11:28 AM // 11:28   #34
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Quote:
Originally Posted by Vermilion Okeanos
Also don't waste extra money for 7-17 15% daggers, a 7-17 12% do exactly the same.
... What? 15% and 12% are not the same... o.O

3% less damage would hurt many player's combos a noticable and annoying amount. Every bit of damage counts, espically in a hit and run class like assassin.
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Old May 03, 2006, 11:50 AM // 11:50   #35
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I figure why waste money trying to get a 15^50 weapon??
Try this:
Sai 7-17
+5 Energy
Zealous (-1 Energy Regen/+1 Energy per hit.)(works wonders with dual strike)
+5 Armor
Cutomized (adds +20% Dmg)

Thats a better weapon than a 15^50 Daggers or 15 always /-5 energy, IMO.
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Old May 03, 2006, 12:26 PM // 12:26   #36
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Quote:
Originally Posted by jpsantos20
I figure why waste money trying to get a 15^50 weapon??
Try this:
Sai 7-17
+5 Energy
Zealous (-1 Energy Regen/+1 Energy per hit.)(works wonders with dual strike)
+5 Armor
Cutomized (adds +20% Dmg)

Thats a better weapon than a 15^50 Daggers or 15 always /-5 energy, IMO.
where can you get daggers with +5 energy?
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Old May 03, 2006, 12:47 PM // 12:47   #37
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Quote:
Originally Posted by MysticPain
... What? 15% and 12% are not the same... o.O

3% less damage would hurt many player's combos a noticable and annoying amount. Every bit of damage counts, espically in a hit and run class like assassin.
sure, if that .5 damage going to help at all.
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Old May 03, 2006, 04:39 PM // 16:39   #38
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I'm a self-proclaimed super warrior [ ] and I'd like to say advanced assassin.

I don't use numbers, just uncommon sense, welcome to Yukito's miniguide to trying to catch up and be like the Sexy Nika/Visu, you know you want her...

PvE:

3 golden rules

I. AoE Damage is viable here, if you're lucky enough to fight with Death Blossom, 2x AOE attack, Good God... However, in terms of efficiency, if you're getting hit by said mob, you're uh, not using it right...

II. Survival through movement. In PvE, you WANT to bring all the movement skills you can. Not dash/speed, TELEPORT. I've suffered too long at the hands of getting body blocked in, that REALLY sux0rs... 3 excellent teleports of choice, 2 if you don't need evasion: Death's Charge, Return, Viper's Defense [to avoid getting hemmed in]

III. Think assassin, not warrior wannabe. I know, it's a new thing and those of us who like mindless slashing/chopping need to get used to it. Good thing I'm used to sin from other rpgs...

PvP:

3 Golden Rules

I. Damage through something: 16 weapon mastery along with some high damage skills/looooong duration conditions is a great ideal. 3-4 of your bar should be toward killing

II. Containment: using Mantis Strikes of either sort or a hex to stop them from escaping. Speed or snare. If you want the best of both worlds, get Siphon Speed and get cussed out by your enemies...

III. Survival via stealth. You're NOT near your monk if you're doing this right... you're going to either run around key parts on the map OR teleport pve style. In any case, tele to and from your team monk after getting beefed up is more useful then bringing a self-heal in any case. Res sig? maybe...

BANG 3 commandments to follow as an assassin.
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Old May 03, 2006, 05:35 PM // 17:35   #39
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u get +5 Engery Daggers in the End Game
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Old May 03, 2006, 11:56 PM // 23:56   #40
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How to be a good assassin:

Run into the pack of enemies, stand there and press your attack buttons in the order that they need to be pressed. Ignore all pleas from your teammates to slow down. Disregard anyone using the word "overextended". That is all.

Signed,

Your enemy
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